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Current version plugin realplayer plugin.plugin
Current version plugin realplayer plugin.plugin




  1. #Current version plugin realplayer plugin.plugin how to#
  2. #Current version plugin realplayer plugin.plugin android#
  3. #Current version plugin realplayer plugin.plugin code#

Direct setting is deprecated sinсe 1.5.30, use other ways to set this option. Include a custom JDK from the specified location into the classpath instead of the default JAVA_HOME. Generate metadata for Java 1.8 reflection on method parameters To configure a single task, use its name.

#Current version plugin realplayer plugin.plugin code#

When targeting JavaScript, the tasks are called compileKotlinJs for production code and compileTestKotlinJs for test code, and compileKotlinJs for custom source sets.

#Current version plugin realplayer plugin.plugin android#

The names of the tasks in Android Projects contain build variant names and follow the compileKotlin pattern, for example, compileDebugKotlin or compileReleaseUnitTestKotlin. The tasks for custom source sets are named according to their compileKotlin patterns. When targeting the JVM, the tasks are called compileKotlin for production code and compileTestKotlin for test code.

current version plugin realplayer plugin.plugin

Use the kotlinOptions property of a Kotlin compilation task to specify additional compilation options. After you enable this feature, the Kotlin Gradle plugin will automatically start using it.

#Current version plugin realplayer plugin.plugin how to#

See the Gradle documentation to learn how to enable the configuration cache. The Kotlin plugin uses the Gradle configuration cache, which speeds up the build process by reusing the results of the configuration phase. You can check the Gradle releases page to see whether it has been promoted to stable. The configuration cache is available in Gradle 6.5 and later as an experimental feature. However, you can enable caching for them manually. If you use kapt, note that kapt annotation processing tasks are not cached by default. To disable caching for all Kotlin tasks, set the system property flag to false (run the build with the argument =false). The Kotlin plugin uses the Gradle build cache, which stores the build outputs for reuse in future builds. The parameter should be added to each subsequent build, and any build with incremental compilation disabled invalidates incremental caches. Use -Pkotlin.incremental=false or =false as a command line parameter. There are several ways to switch off incremental compilation: Incremental compilation is supported for Kotlin/JVM and Kotlin/JS projects and is enabled by default. Incremental compilation tracks changes to source files between builds so only files affected by these changes are compiled. The Kotlin Gradle plugin supports incremental compilation. Kotlin supports annotation processing via the Kotlin annotation processing tool kapt. If you do not need a standard library at all, you can add the opt-out option to the gradle.properties:ĬommonMainImplementation 'com.example:my-library:1.0' If you declare a standard library dependency explicitly (for example, if you need a different version), the Kotlin Gradle plugin won't override it or add a second standard library. The Kotlin Gradle plugin will select the appropriate JVM standard library depending on the kotlinOptions.jvmTarget compiler option of your Gradle build script. The version of the standard library used is the same as the version of the Kotlin Gradle plugin.įor platform-specific source sets, the corresponding platform-specific variant of the library is used, while a common standard library is added to the rest. Use for APIs which have a third-party implementation available at runtime.Īvailable at runtime but is not visible during compilation of any module.Ī dependency on the standard library ( stdlib) is added automatically to each source set.

current version plugin realplayer plugin.plugin

Used for compilation of the current module and is not available at runtime nor during compilation of other modules.

current version plugin realplayer plugin.plugin

If a module is an endpoint application which is not published, use implementation dependencies instead of api dependencies. Use for dependencies needed for the internal logic of a module. Used during compilation and at runtime for the current module, but is not exposed for compilation of other modules depending on the one with the `implementation` dependency. If any type from a dependency is used in the public API of the current module, use an api dependency. Used both during compilation and at runtime and is exported to library consumers.






Current version plugin realplayer plugin.plugin